These images are renders (Maya 2009 using Mental Ray) from one of my first assignments in my Hard Surfaces and Organic Modeling class taught by the talented Adam Crespi. The model is of the Mitsubishi A6M1 Zero circa 1941 designed by Jiro Horikoshi for the Imperial Japanese Navy Air Service (IJNAS). For it's time, it was the best carrier-based fighter in the world.
I believe the main intent was to stress the importance of modeling to scale and to as exact a degree as you can. What this translates to is plugging in the actual scale figures when determining the dimensions of the polygonal shapes (boxes to begin with) then following blueprints of the contours and surfaces as observed in the front, top, and side views of the craft. We were encouraged to obtain plenty of reference of the craft in action to get a good understanding of how light settled along it: Thus helping to define exactly how each vertex and line should be placed.
On the technical side of things, the focus was given to using the Insert Edge Loop tool. For those unfamiliar, it's purpose is to create lines and points along an object that can then be manipulated. A good example of what it does: taking a cylinder, inserting an Edge Loop near the top to form the bevel that you commonly see in pop cans; helping to define edges of the object. In drawing, we often use a similar method of ellipses to shape the subject lightly on paper before filling in the fine details and cementing the object's visible shape lines with a darker stroke.
I enjoyed this project, mainly because it was a very big refresher for me. It was the first serious project I've done in Maya for several years. It also enlightened me to some important tools and general usability that I had either never seen, forgot, or never connected the dots to. Unfortunately, for those with more trained eyes, there is obviously more work to be done on the geometry itself; Let alone texturing it with all the bells and whistles! Overall thought I'm satisified with my initial results of the task, and I hope to eventually end up with something more solid to showcase down the line.
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